Monday, August 25, 2014

MOON JELLY MONDAYS #9 - New Songs!

The nature of my job makes it that I'm busy over the course of fall and spring, so as such, I can't make elaborate updates like I used to.

All I will say is that I'm working on some songs.

Hopefully I'll have something for you next week!

Monday, August 18, 2014

MOON JELLY MONDAYS #8 - "DOCTOR KILL" (Part Two.)


Continuing on with what I said about Doctor Kill, I am going to detail the plot.

The fact of the matter is that I haven't really given the series much thought. If anything, I was writing ideas of gag strips where I was figuring out how many times I can harp on the joke that he's a skeleton.

The original story that I had in mind with Doctor Kill was that he is scientist from the future who is in a "Terminator-like" situation where he must travel back in time to prevent a crisis from happening using the power set that only he has.

Not much to that, but it's a start.

The second idea is a bit more tricky. I wanted to write a story about parallel universes.

Doctor Kill is a brilliant scientist heavily effected by an event that has left him traumatized and dissatisfied. Instead of giving in to defeat, he uses all of his knowledge to invent a means of traveling through various dimensions. His goal? To find a reality where things worked out fine for him.

That's the basic plot. Granted, that sounds more like the backstory to a villain than hero, but I've always liked the idea of parallel universe. Perhaps this will be a story of discovery where our hero has to accept the things he can't change, and will play with the idea that the grass isn't always greener.

Monday, August 11, 2014

MOON JELLY MONDAYS #7 - DOCTOR KILL


I'm just going to say it: Doctor Kill is nothing more than a figment of my immaturity.

I think skeletons are funny. I've always thought skeletons are funny.

I grew up on video games. If you've played enough video games, chances are you have fought a skeleton. They are the most common thing to show up in a video game, especially ones set in a fantasy-type setting.

The permanent smiles. The lack of flesh. The hollow areas of where eyeballs are supposed to be.

Skeletons are HILARIOUS to me.

I remember a kid, my mom used to get this catalog of party favors, and they had these skeleton keychains. I wanted one so badly, but the problem was that you can only buy them in bulk, and there was no way any parent would buy their kid a lot of 20 skeleton keychains. My friend, George, had one, and I was super jealous of him for years. (The dude ended up breaking it.)

So going back to Doctor Kill, the whole joke was basically this:


However, I wanted to make this skeleton even more ridiculous.

I was watching the Angry Video Game Nerd's review of Frankenstein video games. He's commenting on how generic the name "Dark Warrior" was for one of the villains, and then quips:

"Then you fight Dark Warrior. Ooooooh. Scary name. How about 'Death Guy' or 'Mr Kill?"

These are purposely bad names. I played around this in my head for a few seconds on how I could possibly make this concept even worse. 

I began to think of Ed Wood's "Dr. Acula," and then it hit me: "Doctor Kill."

It's a dumb name, but man, do I feel that it can potentially be an iconic dumb name.

From there, the rest was history.

I drew a mock cover for Bloodwar X-Treme X-ecution Squad: 20XX, and I included "Doctor Kill" to the team. His design continued in the trend of 90's comics with kevlar body armor, wristbands, and elbow pads. The parts of his design that I feel make him stand out in regards to ridiculousness all stem from the fact that he is a doctor: a hospital standard issue name tag ID, a surgeon face mask, and a pair of daggers, which are supposed to be his operating tools. 

Lastly, I included a high-tech eyepatch scanner. Why? Because it's what's supposed to be a giveaway that this whole thing is a joke. Why would a skeleton with no eyes ever need such a thing?

I wanted to make Doctor Kill to be this thing that would come off as menacing and badass to a 7 year old, but if anyone were to really sit down and dissect it, it's really stupid. I wanted a recurring joke to be that while he is equipped with really intimidating and threatening looking knives, Doctor Kill is not a killer. Contrary to how deadly and terrifying his giant, sharp knives look, they bestow Doctor Kill with healing powers.

I believe this is a good place to stop. Next week: I will talk about the story of Doctor Kill.

Monday, August 4, 2014

MOON JELLY MONDAYS #6 - "The 'Cop Out' Post."

So I got into a car accident over the weekend. My head's not mentally here, and I have not finished what I was going to post this week, so in its place is this post.

I'm sorry for the FEW that are inconvenienced by this.

Tune in next week for something. Sorry!

- Kevin

Monday, July 28, 2014

MOON JELLY MONDAYS #5 - "Bloodwar X-Treme X-ecution Squad 20XX."


Today's Moon Jelly Mondays, I'm going to talk about Bloodwar Extreme: X-ecution Squad 20XX.

Bloodwar Extreme X-Ecution Squad 20XX is a send-up to the EXTREME COMICS of the 90's. I'll admit: I grew up on those comics. The 90's X-Men, the 90's Teen Titans, and a lot of titles from early Image Comics were things I grew up on. (I also grew up on Valiant, but they were doing things a little bit different from the whole "extreme" trend.)

To give you guys some context, before the 1980's "dark age," comics were these serialized, pulp adventures. They were mostly lighthearted and fun.

However, in the 80's, you got a bunch of stories that changed that tone. With Frank Miller's The Dark Knight Returns, Alan Moore's Watchmen, and Neil Gaiman's The Sandman, comics were now shown to be able to tell any kind of story. The tonal shift in these three in particular were most notable in that they were much darker works.

Flashforwards to the 90's, and you got a bunch of people who tried to replicate these type of stories, but sort of missed the mark. They were vulgar, crude, and had a lot of "attitude." Despite being marketed as "mature" comics, they were definitely not "mature." Sure, they had "adult" themes such as hyper-sex and hyper-violence, but the stories themselves were still a bunch of pissed off looking dudes, yelling and punching at each other in their underwear.

I'm going to stop with the history lesson here because there's plenty of great websites that can do that for you. Just google "Rob Liefeld," and you'll find all you can need.

Moving along, here's Bloodwar X-Treme X-Ecution Squad 20XX.

Do want to note: This is a supposed to be a purposely dumb comic.

THE PLOT

Being as this is a send-up to Rob Liefeld (particularly his "Youngblood" comic), the super team, The Blood Warriors, are much like the team in Youngblood being as they are put together and endorsed by government sponsorships. I wanted to take this concept much in the direction of a Nascar race car driver where these superheroes are controlled to every last bit; from what they wear and what they are told to say to the public. Of course, while the conflicts in these stories would come from external forces, the overarching conflict will be over this simple question: Can justice be bought? Who do the superheroes serve; the people, the government, the advertisers? These are all questions I'd like to address if I were to make this a series, while still keeping it fairly light and "tongue-in-cheek."

It's not supposed to be too deep. It's just supposed to be a really dumb comic about dumb things.

THE CHARACTERS

Zachariah - The leader of the group. Has a giant "Z" on his mask. . .  just in case if he forgets his name. Noble, but can be a goofball. His name is chosen just 'cause it sounds like it's biblical in nature. This was a thing that was overdone in 90's comics.

Doctor Kill - A time displaced being from the future, and is the team's doctors. He is actually not much of a fighter. His name and appearance alone tends to get people terrified. A recurring joke for this character is that he looks likes he is committing horrendous and violent attacks to a patient when he is actually healing them.

Johnny Fatale - I did not create this character, but rather my friend Kasatka did. On the team, he deals with the more paranormal aspects. He can talk to the dead. He can travel between dimensions.

The Boarman - The standard "big guy" on every team, ala The Thing, The Hulk, or Badrock. He is actually big cosmetically. He is a mood swing-y junkie. (Just to clarify: this is not the same Boarman from the other Boarman comic I do: Boarman 1960's.)

Hawx Klaw - Obvious Wolverine ripoff. Everyone had claws in the 90's. Also has a giant H in his chest . . . just in case if he forgets his name.

Chastity - Chastity is a super-powered, Amazonian-esque woman. I actually want her to have this origin where she gets her powers from a demon, but became too powerful for the demon to control.

Dick: THE HARDEST MAN ALIVE - This guy is like Colossus in which he can harden into a metallic form. Those "chin balls" are grenades, but of course, they're just there for comical imagery.

Cryclops - This guy fights with his dreaded "cry beams." His powers are tied into his emotions. He's like an "emo Hulk"; The sadder he gets, the stronger he gets!

As you can see, not much thought was put into this, but if I were to make this into something, it would definitely be a fun book to do.


Monday, July 21, 2014

MOON JELLY MONDAYS # 4 - "May + Amy"


Recently, I decided as practice that I would draw some mock covers. The main purpose of them was to tighten up my art skills. Once I had finished two, I thought it would be fun to put them up online on facebook. If any of the covers generated any interest through interactions, I would consider making the drawing into a series.

The two I did so far were: “Bloodwar X-treme X-ecution Squad 20XX” and “May + Amy.” (You can look at them on the Dissect My Brain Facebook page HERE.)

Of course, with comics, art is only half the story. The rest is words.

As such, I will be going over my pitches for each of the series on this blog.

As I teased last week, I will be talking about “May + Amy.”

I've already gone over the history of May/Amy and Arisa. (If you haven't checked it out, be sure to go back and read last week's post if you see fit.

Here's what I would do with the characters if I were writing and drawing them right now.

First off, let me just say that realistically, I would like to start off by establishing the characters, and with that, I feel I'd do some sort of just vignette strips. If it were to start as anything, it would start off as short humor pieces.

If it were to go beyond that (and without getting too detailed), I would tell the story of two best friends: May and Amy. They both went to the same high school, and were unpopular. They would go their separate ways when it came time for college. They reconnect later in life, and through circumstance, end up living together. The comic would go on and tell the stories of their daily lives during the duration that they live together.

I want the story to be as much about how the characters have changed over the years, but more importantly, how they have not changed.

Of course, the book would be a humor book, as I generally enjoy writing comedy. I'd also want to do away with cliches.

The three big rules I'd want to set ahead of time are these:
1) These characters are college/post-grad. (Too many goddamn stories are about high schoolers.)
2) Any time there's a scene that would lead into sexy fanservice in any other comic, it ends up leading to something completely plain, boring and anti-climatic instead. (Realism!)
3) You can consider this a spoiler for a hypothetical comic, but in the end, no matter what, May and Amy never have this big falling out. As with life, people just come and go; they simply have to part ways.

And now to go over our two main leads.

May is the older of the two, but is easily the more immature one. She rides that fine line between being a genius and being batshit crazy, and that's the charm to her. She is very spunky, and expressive; she's generally honest, but when she does bullshit people, she makes for a terrible liar. She wasn't very popular in high school, and was more inclined towards the arts and music. Flash forward years later, she hasn't changed, but is now exposed to a larger circle of people who celebrates her for doing the exact same things she's been doing for years.

Her newfound popularity leads her to date all sort of terrible people, each one for more shallow reasons than the last. At the start of the story, I feel she has made some mistakes in her life, but hasn't quite learned her lesson. (I'm leaning towards being a college drop out.)

In regards to the redesign, I wanted to make this May, more or less, the “sister” to the original May. She's got the black hair, pale skin, and amber eyes. However, whereas the original had a “hair metal,” “glam rock” look, this May is more into alternative rock. Physically, I wanted her to look more older and adult when compared to Amy, but also wanted to dress her in ways that still retained that she is youthful herself, and not as experienced as she'd like to let on. I gave her an ocean motif as I feel it fits her “fluid,” “ever changing” personality. I took inspiration from Neil Gaiman's Death, merged with a very “Yoshiyuki Sadamoto” girl kind of look.

NOTE: May had a cameo in Season Three of Dissect My Brain. (Yes, this was always supposed to be the reboot's May.)



And now onto Amy. She is more analog to Arisa in the original series, than she is to the other character named Amy.

Amy is younger, but far more responsible and cautious when it comes to life. It depends on who she's with, but most people would describe her as a “Plain Jane.” I picture her being soft-spoken and space-y. It wasn't so much that she wasn't popular in high school, but rather, she was more or less ignored and considered irrelevant. She gets along with people fairly well, but with May, she is able to open up. She doesn't deliberately hide any secrets from anyone, but rather feels that the average person she runs into doesn't want that deep interaction, so she never really lets anyone in.

Physically, she looks closer to my design for Arisa, as opposed to Machan's design. Part of the original design for Arisa was to give this “pop idol” look. However, I wanted Arisa to look like an average girl on the street, and as such, I had to ditch the bells in her hair. I've seen girls wear felt balls in their hair, and so I gave Amy the sun and the moon on her head as I felt it matched with her personality of balance. Whereas May would deliberately dress in something flashy, Arisa would be the kind of girl mocking that sort of thing, and would wear a really dumb sweatshirt that just says “fashion” on it.

I originally wanted to make Amy blonde, but I figured that would just give the whole “Betty & Veronica” / “Strangers in Paradise” / “Ghost World” kind of vibe, and so I kept her a brunette. (Of course, I did this without realizing the possibility that people might compare the duo to being female version of Kevin and Patrick from Dissect My Brain, but I assure you: this is not the case.)

While I think it would be really ridiculous to say I've got fans from 2004 who've followed my work since then, I feel that on a personal level, I feel that I could make these changes, while still making they are still at their core, the same characters. The original May and Arisa were always a duo of misfits; this new May and Amy are still the exact same thing.

The only thing that's changed are the more silly elements that would work in the context of the comic that they were originally from. I'm a little bit older and didn't feel I need to make any more jokes about a metrosexuality, so the “glam rock” man-May is gone. I also feel that it would be misrepresentative and too archaic to NOT have a comic that stars women.

I do feel that I will make nods to the original series, but we will get there when we get there.

Monday, July 14, 2014

MOON JELLY MONDAYS #3 - That One Webcomic I Did 10 Years Ago.


(WARNING: You will see a lot of terrible art from when I was 16 in this post.)


Let's be honest: I don't think many artists like to think/talk about their earlier work. 

Hell, it's been 4 years since I started the Dissect My Brain comic, and I don't really like talking about the earlier stuff. I don't even like talking about its last run in print for the Union Weekly, and that ended just about 2 years ago.

So how much more when it comes to talking about a comic I did 10 years ago when I was 16?


Normally, I would disregard this as a work of irrelevance, but if we're talking about comics I did for the public's eye (albeit, a small public), this would be the grandma to everything I have ever done since.

Being as I don't feel comfortable sharing all of it, I won't name the comic in question here. (However, if you REALLY would like to see the original comic, it still lays dormant on the interwebs. Just shoot me a message/comment/e-mail, and I will link it to you. However, be forewarned: it's as embarrassing as I'm about to describe in detail in this blog.)

So, to give you guys some context: I'm a sophomore in high school. The internet isn't quite as blown out of proportion as it was today, and I didn't know many people in real life who shared the same interest in anime and manga as I do. As such, I used to frequent a message board dedicated to the genre.
One day, I had the brilliant idea to say on the message board: “Hey. We're all into comics here. Why don't we all start our own comic?”

The premise was simple: everyone on the message board contributes a character (typically, we would go off of our screen names), and it would be up to me as the “editor in chief” to tie in the universe together. I would take suggestions on the plot, but overall, I was in charge to come up with everything.

Armed with MS Paint and PowerPoint: the comic was put into production.

Needless to say, from 2004 – 2006, a crude mess of a comic was born. I mean this in both a good way and a bad way, but it was the “Aqua Teen Hunger Force” of webcomics.

The main story was a simple, run-of-the-mill, “terrorist causes a national disaster-anarchy consumes the land-various factions fight over being the next ruler of the universe” sort of deal. Everyone has their motives. Morality is kept on the shades of grey, so who you chose to root for was entire up to you. (Trust me, there's not as much depth as I'm making it sound here.)

As with a lot of my works, the story wasn't really the focus. In fact, a lot of it was parody, so it was always “tongue-in-cheek” and derivative of anime tropes. The focus of the comic was the dialogue, characters, and their relationships.

And with this came the creation of May and Arisa.

First, I will start off with the character I created: May Sixteen


Get ready. Here comes the crackheaded, obviously derivative story that only a 16 year mind can come up with. (I want to preface it here that I was writing a comedy, so don't take any of this stuff TOO seriously.)


May Sixteen (named after the Lagwagon song of Tony Hawk Pro Skater 2 fame, and not the Guilty Gear character or Queen's James May, mind you) is the sixteenth genetically enhanced, artificially engineered human created in Schwarzwald Labs, Germany. May is androgynous, but at the start of the comic, is widely accepted as male. As part of a lab experiment in tampering human's abilities, he was granted the ability of super-speed. In times of high emotional stress, May also unwillingly transform into his alter-ego of Amy, who is far superior in strength and abilities. (Amy would later on be revealed to be similar to the girl that May was originally cloned from.)

In the world of the comic, May is introduced as an amnesiac who tries to make an honest living day to day as a traveling musician. However, since this never seems to work out, May resorts to transforming into his alter-ego, Amy, and partakes in local heists, robbing banks, museums, and liquor stores.

One of the main characters looking to become ruler of the world mistakes May as a female, and captures him, thinking he would make a suitable queen. While held captive by this character, May is mistaken as part of the group, and is now hunted alongside her captors by rival factions.


The conception of May was simple: Ranma ½ meets D.N. Angel. My username on the message board was “May 16,” and because people weren't able to figure out that it was a song reference, I was frequently mistaken for a girl on the message board. When it came time to transpose this into a character for the comic, I figured: why not make May androgynous? It wasn't this bold, profound statement on gender roles; it was just a tongue-in-cheek reference to a poorly chosen user name. The initial design for May was based off of Hyde of the band, L'Arc~en~Ciel. One of my friends at the time was really into them, and we were watching the “Blurry Eyes” video together with his sister, and the whole time she could not figure out if Hyde was a man or a woman.

As for writing May, he was always written to be an unassuming doofus. You would think the part about May being a washed-up rock star was a fun jab at myself, but no. Back in 2004 when I was writing May, I had just started playing guitar and was not quite the jaded veteran of local music scene as I am now.

May's relationships in the comic vary from character to character (most of them find him downright annoying), but her one friend in side-story comics was going to be Arisa.

Credit: Machan
Arisa was created by a poster by the name of Machan. (I would later get to know her as “Emily”) She did a series of 3 side-story comics that established Arisa's character. Her likes include Final Fantasy X's Tidus, bells, and dancing. Her dislikes include (ironically) singing and peanuts. The character was very similar to May's; she's was another washed up musician in the comic universe who was only there for comic relief. The only difference was that Arisa was a pop idol-type of singer.

So naturally, with Machan's blessing, I decided to pair the two into a very shitty band called: “T is for Tidus.”

A lot of promotional work for the comic paired them together, but alas, in 2006, I decided to leave the comic. It was popular on the message board (mostly for its novelty, I'm sure), and I probably left at its peak.

I was a “Jim Shooter” type of editor. I was constantly making sure that there was continuity and an overarching storyline to the whole thing. Some people liked this creative choice, while others didn't care for it. I tried taking a break from it at first. When I came back, the comic had turned into more of a continuity-less "gag a week" strip on Internet fads. There were more posters with more ideas, so I took it upon myself to start a new comic in the same universe to meet the demand of people wanting more of a storyline to the webcomic.

It was fun while it lasted, but I was creatively spent by the end of it. (I remember somebody pitching a rape-revenge sort of story, and I didn't feel comfortable drawing that.) I was also very immature at the time, and couldn't work well with some of the other cooks I let into the kitchen, so I just gave it to them. By then, I had picked up skills messing around with the comic, and was just starting college.

I officially left on the 27th strip of the main story (it was appropriately titled "New Beginnings), and did 10 side story chapters before I was out. (As of writing, Dissect My Brain has been about roughly 40 strips.) The comic ended on its 42nd strip in 2006.

From there, I started drawing autobiographical comics (most notably, one about “Fat Joe” and another one slightly more popular called “Clockwork.”), and I would never return to the realm of sci-fi ever again.

And for the time being, I still won't.

However, at times, I do miss writing the actual characters of May/Amy and Arisa. In fact, I had a lot with them that I feel I could say.

Still, I do fully acknowledge that the past is the past, and what's done is done.

This is Arisa and May as cosplaying the Ultimate Quicksilver and Scarlet Witch for laughs, btw.
I don't think I'll ever write them EXACTLY again, but spiritual successors, however?

That's not entirely out of the question.


TUNE IN NEXT WEEK FOR "MAY + AMY!"

SPECIAL THANKS to Emily ("Machan") for giving me the opportunity to mess with her creation many years ago.